Spoiler warning: this page lists the full 14-chapter campaign structure.
The 14 Chapters
- Prologue
- Business As Usual
- In Debt to the Hutts
- Republic Intelligence
- Smugglers and Slugrats
- Enter Fathom
- Jedi Undercover
- The Umbaran Connection
- The Fathom Menace
- Liberate Luunata
- Tighten the Noose
- Back to Business
- Fathom's Grand Designs
- Epilogue
The Critical Route in Brief
The main route runs through Serolonis → The Den → Gorga → Republic Intelligence → Cortilius → Fathom and Tel-Rea → Luunata → Viquist, then changes completely when Order 66 fires. The Republic falls, the Galactic Empire replaces it, clone operator Trick's inhibitor chip activates, and the squad detours through Rex and Imperial-occupied Umbara before rebuilding Zero Company for the final pursuit of Fathom.
Key Story Beats
- Prologue (Serolonis) — the tutorial introduces Hawks, Trick, Kabb, and the opening squad.
- Republic Intelligence — the Infinite Coil and Kundri Fathom become the real target.
- Dark Waters — Fathom appears directly, and Jedi Padawan Tel-Rea Vokoss enters the story.
- Casualties of War — Anakin Skywalker joins as a temporary guest operator.
- Order 66 — Trick's chip fires, and Rex provides the route to remove it.
- Epilogue — the campaign closes in the early Imperial era.
Notes
The Holo Table mixes Critical missions with optional Tactical Missions, Operations, dilemmas, and personal stories. The 14-chapter spine above is the Critical route; optional work can be slotted in between.
Route information is compiled from community walkthroughs and cross-checked against official story details. Verify in-game timing against your own playthrough.