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Star Wars Zero Company Campaign: Chapters & Story Order

All 14 campaign chapters and the main story route, with spoilers clearly marked.

Spoiler warning: this page lists the full 14-chapter campaign structure.

The 14 Chapters

  1. Prologue
  2. Business As Usual
  3. In Debt to the Hutts
  4. Republic Intelligence
  5. Smugglers and Slugrats
  6. Enter Fathom
  7. Jedi Undercover
  8. The Umbaran Connection
  9. The Fathom Menace
  10. Liberate Luunata
  11. Tighten the Noose
  12. Back to Business
  13. Fathom's Grand Designs
  14. Epilogue

The Critical Route in Brief

The main route runs through Serolonis → The Den → Gorga → Republic Intelligence → Cortilius → Fathom and Tel-Rea → Luunata → Viquist, then changes completely when Order 66 fires. The Republic falls, the Galactic Empire replaces it, clone operator Trick's inhibitor chip activates, and the squad detours through Rex and Imperial-occupied Umbara before rebuilding Zero Company for the final pursuit of Fathom.

Key Story Beats

  • Prologue (Serolonis) — the tutorial introduces Hawks, Trick, Kabb, and the opening squad.
  • Republic Intelligence — the Infinite Coil and Kundri Fathom become the real target.
  • Dark Waters — Fathom appears directly, and Jedi Padawan Tel-Rea Vokoss enters the story.
  • Casualties of WarAnakin Skywalker joins as a temporary guest operator.
  • Order 66 — Trick's chip fires, and Rex provides the route to remove it.
  • Epilogue — the campaign closes in the early Imperial era.

Notes

The Holo Table mixes Critical missions with optional Tactical Missions, Operations, dilemmas, and personal stories. The 14-chapter spine above is the Critical route; optional work can be slotted in between.

Route information is compiled from community walkthroughs and cross-checked against official story details. Verify in-game timing against your own playthrough.