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Tactical Game Database & Systems

Complete reference for the 4 weapon types, all 7 Den facilities, and the galactic theaters of war.

The 4 Weapon Types

Every weapon in Star Wars Zero Company falls into one of four categories, each suited to a different playstyle.

  1. Longarm — Long-range precision weapons favored by marksmen. Best for singling out and eliminating chosen enemies from distance.
  2. Repeater — High-capacity, rapid-fire blasters that trade single-shot punch for volume and suppression.
  3. Rifle — Balanced mid-range blasters with dependable performance across most engagements.
  4. Pistol — Lightweight sidearms that favor mobility and fast reaction fire, popular with multi-target specialists.

Weapon Modifications can be slotted into each weapon to alter stats and apply distinct effects. Every operator comes with a default weapon, but you can swap it at the Armory.

The Den: 7 Facilities of the Command Center

The Den is Zero Company's home base, tucked inside a hulking hangar on the Ring of Kafrene.

  1. HoloTable — Launch Tactical Missions, begin non-combat Operations, check Zone Influence, and review the current Cycle's opportunities. Operations cost Intel and yield instant rewards; Tactical Missions advance the Cycle when completed.

  2. Recruitment — Hire Custom Operators for Credits. Each Cycle offers a new candidate pool, which you can refresh or replace with your own custom pool. Your roster capacity starts small and can grow to 20.

  3. Personnel — Review combat stats, Soldier Bonds, and the Focus Tree. Spend Focus Points to upgrade Talents, Abilities, and Passives, change most operators' Specializations, and manage Bond-based Cross Training.

  4. Armory & Black Market — Outfit the company with weapons, Weapon Modifications, and Utilities (like Impact Bombs and Concussion Grenades). Buy gear with Credits and customize blaster models and colors.

  5. Medical Bay — Treat Injuries and clear battle trauma. Operators who fall in combat return wounded; manage their recovery so accumulating Injuries never reaches permanent death.

  6. Droid Bay — Build and upgrade custom Astromech droids (R3, R4, R5, and BR-1 bodies) for support, repairs, and utility roles in the field.

  7. Memorial Wall — Honors operators who perished under permadeath. A reminder that no member of Zero Company is safe from destruction.

Confirmed Theaters of War

Home base: Ring of Kafrene. Tactical mission worlds: Bespin, Dantooine, Lothal, Ryloth, and more.

Story-relevant worlds: Umbara (Luco Bronc's homeworld), Luunata (Jae Mordant's mining citadel), Shu-Torun (Jae's birthworld), and Anaxes (a Republic fortress world).

Browse 12 Specializations