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Mandalorian Warrior

Cly Kullervo — jetpack assault, Beskar armor, and a heavy arsenal

Tactical Overview

S-TIER
  • Role: Aerial Assault / Beskar Armor / Heavy Arsenal
  • Passive: Clan Verminoth heritage — one of the last surviving members of the ancient Clan Verminoth, fighting purely to further her quest for revenge.
  • Ability 1: Jetpack mobility and aerial assault
  • Ability 2: Heavy Mandalorian arsenal
  • Unlock: Story-locked: hire Cly Kullervo when she appears, or be locked out of two unique missions.
  • Skill Floor: Hard
  • Synergy: Pairing aerial mobility with Heavy survivability creates a frontline the enemy cannot ignore.

Why vertical mobility rewrites a mission

Most fireteams in Star Wars Zero Company solve problems horizontally: flank left, flank right, hold the middle. The Mandalorian Warrior breaks that logic because she moves vertically. Her jetpack reaches platforms, rooftops, and elevated positions the rest of the squad cannot take in a single turn, and from up there the game changes: height grants extra accuracy and strips the protection of cover built to stop an attacker on the ground.

Cly Kullervo is also one of the last survivors of the ancient Clan Verminoth. Her passive is tied to that heritage and to her personal quest for revenge, which is the class's narrative engine inside the campaign.

What to know before recruiting her

  • She is an exotic, character-locked class. Not available to custom recruits, and not swappable at the Personnel facility when a mission does not suit her.
  • Recruiting her is a decision with a cost. If you do not hire her when she appears, you are locked out of two unique missions. This is one of the few story choices with exclusive content behind it.
  • Beskar armor plus a heavy arsenal make her a frontline unit, not a light skirmisher.

How to play the aerial assault

  1. Start with height, not melee. Climbing to a rooftop costs movement, but from there every shot is worth more and the enemy has to spend Action Points repositioning to answer you.
  2. Pick the enemy that cannot shoot back. The jetpack is best against short-range units and turrets, and worst against a full squad with wide sightlines.
  3. Come down once the trade is already won. Descending into the middle of the map without support turns her mobility into isolation.
  4. Use the heavy arsenal against clustered units. That is the tool that turns an elevated position into real area denial.

Fireteams that exploit her

  • Mandalorian + Heavy + Soldier + Medic: the most stable front in the game plus a unit that can take height on her own.
  • Mandalorian + Padawan + Scout + Sharpshooter: pressure on three axes at once; the Scout reveals which platform to take first.
  • Mandalorian + Astromech: the droid passes Action Points on the turns where spending everything on movement changes the fight.

Weaknesses to cover

  • Movement cost. Her edge depends on getting up high; in interior maps with no platforms she loses part of her identity.
  • Mission dependence. Being exotic and character-locked means you cannot substitute another class when the scenario does not favour her.
  • Isolation risk. A mobile unit tends to run ahead; with permadeath on, the Den's Medical Bay and a Medic in the squad are the safety net.

Common mistakes

  • Using her as a scout. The armor protects, but she is not built to infiltrate without support.
  • Ignoring the Focus Tree. Focus Points can point her at pure mobility or at punishing from height; mixing both without a plan leaves the class with no ceiling.
  • Postponing the recruitment. It is the most costly irreversible choice in the campaign: two missions disappear if you let her walk away.

Synergistic Specializations