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Star Wars Zero Company All Classes: Full List & How They Work

12 Specializations in total: 8 standard plus 4 exotic (Jedi Padawan, Mandalorian Warrior, Astromech, and one unrevealed).

Star Wars Zero Company has 12 Specializations in total. Eight are standard Specializations available to any recruit, and four are exotic classes tied to specific characters or setups — with one still unrevealed.

The 8 Standard Specializations

Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier.

Each provides an Ultimate, a Standard Ability, and a Passive. Standard Specializations can be changed through the Personnel facility at the Den.

The 4 Exotic Classes

  1. Jedi Padawan — locked to Tel-Rea Vokoss, the game's only Jedi.
  2. Mandalorian Warrior — locked to Cly Kullervo.
  3. Astromech — built in the Den's Droid Bay and visually customized with the droid builder.
  4. A fourth exotic class — confirmed to exist but not yet revealed.

Exotic classes are not freely selectable for custom Operators.

Dual-Class Builds

Operators later unlock a second Specialization, opening up dual-class builds. Each character also progresses through a per-character Focus Tree.

How Classes Are Unlocked

Standard Specializations are available from recruitment and swappable at the Personnel facility. Exotic classes unlock through story progression or the Droid Bay and are permanently tied to their character.

Where to go next

To compare classes side by side, read their ability breakdowns, and see the recommended dual-class loadouts, open the 12 specializations tier list. For the wider combat loop, start with the AP & Advantage system guide.

Associated Tactical Intel