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Star Wars Zero Company How Long to Beat Guide

Bit Reactor estimates the main story campaign at 30 to 40 hours for the average player.

Star Wars Zero Company takes an estimated 30 to 40 hours to beat, according to developer Bit Reactor's estimate for the average player completing the main story campaign.

The Main Campaign

Bit Reactor estimates the main story campaign at 30 to 40 hours. The game is a single-player turn-based tactics title, and this estimate reflects the average player progressing through the story from start to finish.

The campaign runs in Cycles: you explore your base, run non-combat Operations from the holo-map, then launch one tactical combat mission to advance time. Missions and Operations carry timers and disappear if ignored.

What Extends Playtime

You cannot do everything in a single playthrough. Missions and Operations expire, and your choices determine which content you see. This pushes a single campaign toward the higher end of the estimate and adds natural replay value.

Permadeath also changes the pace. Everyone except Hawks can die permanently, and the story continues without them. Managing injuries and deciding who to risk can add time and tension to each run.

Replayability and Multiple Runs

Every playthrough reaches the same canonical ending, but the journey changes each time: which missions you take, which squadmates live or die, and the relationships you build along the way.

Four difficulty settings, dual-class builds, and a 20-operator roster give reason to replay. Completionist players or those who lose characters and restart may exceed the 40-hour estimate.

Is There Side Content?

Between missions you manage the Den, your base on the Ring of Kafrene, and deploy informants across the galaxy. Non-combat Operations can reference over 150 planets, adding hours of optional text-based decision content.

The tactical combat missions take place across about a dozen planets, and the optional Operations layer means a thorough run can stretch well beyond the main-story estimate.

Quick Answer Recap

Expect roughly 30 to 40 hours for the main story. A completionist run or multiple campaigns will run longer, and the permadeath and choice systems make total playtime highly variable.

Difficulty Settings

Star Wars Zero Company offers four difficulty settings, according to hands-on previews. This lets you tune the challenge and, by extension, how long a campaign takes.

Higher difficulties and permadeath left on will naturally stretch playtime, since injuries, lost operators, and failed missions add risk and repeat attempts.

Bond System and Customization Time

Between missions you spend time on squad customization, base upgrades, and the Bond system. Building Bonds between squadmates unlocks combat synergies, and investing in these systems adds hours outside the tactical missions.

Creating custom Operators from eight species, choosing specializations, and managing the 20-operator roster also adds time for players who enjoy the management layer.

Associated Tactical Intel